Seahaven Towers
Haniport Levee
Angeline Crossing
Delvenor Beacon
Trek
Dungeon
Empire

Terminus
Grafiker
Classic
Contessa

Paint
Write
Acoustiq
Draw
Filigree

Tome
Gamer
Orbit
Atlas
Chronology

Editor
Player
Reader
Viewer
Calc

 



Dungeon, a Guildhall games applet



This game is patterned after the text console game Rogue, and adapts a few of its algorithms, but does not include any of its source code. This is definitely a work in progress, but I can think of tons of stuff to add to it to make it more interesting. For now, though, I have to teach monsters to fight back. By the way, the following work in progress sample image very carefully avoids showing any monster icons because (ahem) for the time being I use someone else's images, and that's fine for playing the game at home but not fine for a public web site.



Next Steps

  • Sometimes the monsters win
  • Vendors would be nice
  • Trainers would be nice
  • Hey, how we gonna kill monsters without better gear?
  • Hungry! Thirsty! Where's a brave adventurer supposed to eat around here?

 

Copyright © 1981-2021 Arthur W Cabral. All Rights Reserved. All referenced trademarks are the property of their respective owners. This site does not use cookies. This site does not collect visitor information. The ISP hosting this site collects statistics regarding visitors to this site as part of the normal operation of the website. We do not currently examine those statistics. If that changes, this notice will change.